linework  

TRUE or FALSE?

If you think you understand electronics, computers or women, you're clearly not an expert.

To spot the expert, pick the one who predicts the job will take the longest and cost the most.

And the expert is the one who knows more and more about less and less until he knows absolutely everything about nothing.

If you are not thoroughly confused, then you have not been thoroughly informed.

It is simple to make something complex, and complex to make it simple.

The most ominous phrase in engineering: "Uh-oh . . ."

The next to the worst thing you can hear your technician say is "Oops!"

The worst thing you can hear the technician say is "oh s**t!"

It is never wise to let a piece of electronic equipment know that you are in a hurry.

Don't fix something that isn't broken, because you'll break it.

If you can't understand it, it is intuitively obvious.

When all else fails, read the instructions.

The more knowledge you gained, the less certain you are of it.

Never trust new technology. Trust it only when it is legacy technology.

When you finally update to a new technology the manufacturer will stop supporting it.

As soon as you master a software product, a new version of that software with a different user interface appears. The new version always manages to change the one feature you need most. The old version is incompatible with the new version of Windows mandated by the IT department

An expert will always state the obvious.No matter how clever and complete your research is, there is always someone who knows more.

The chance a video equipment will break down is proportional to the importance of the production and inversely proportional to the amount of time till the material will be needed. The probability equipment breaks down increases with the importance of the project.

If something breaks, and it stops you from doing something, it will be fixed when you no longer need it, or are in the middle of something else or don't want it to be fixed, because you really don't want to do what you were supposed to do.

Electronic and mechanical equipment will catastrophically fail after the warranty has expired, unless an extended warranty has been purchased.

In electronics repair the part with the highest failure rate will always be located in the least accessible area of the equipment.The bolt that is in the most awkward place will always be the one with the tightest thread. No part ever fails where you can reach it, or where there is enough light to see how to replace it. A failed 25¢ part cannot be replaced by a new 25¢ part, but by a $1450 sub-assembly whose cost is equal to or greater than that of the device in need of the part. Interchangeable parts aren't. The cost for fixing your equipment is the most you will be willing to pay before throwing it out and buying a replacement.

Any wire cut to length will be too short.

Technicians and technophobic luddites are the only ones that don't trust technology.

All impossible failures will happen on the client's system.

Tell a man there are five trillion galaxies in the universe and he'll believe you. Tell him a bench has wet paint on it and he'll have to touch to be sure. great discoveries are made by mistake.

Nothing ever gets built on schedule or within budget.

A failure will not appear till a unit has passed final testing.

New systems generate new problems.

To err is human, but to really foul things up requires computers.

The primary function of the design engineer is to make things difficult for the fabricator and impossible for the service technician.

Any systems design must contain at least one obsolete component, two which are unobtainable and three which are still under development.

A complex system that works is invariably found to have evolved from a simple system that works.

Computers are unreliable, but humans are even more unreliable. Any system which depends on human reliability is unreliable.

Work smarder and not harder and be careful of yor speling.

If it's not in the computer, it doesn't exist.

If there is a possibility of several things going wrong the one that will cause the most damage will be the one to go wrong.

Everything that goes up must come down. But not always.

Any tool, when dropped will roll into the least accessible corner.

A difficult task will be halted near completion by one tiny, previously insignificant detail.

The remaining work to finish in order to reach your goal increases as the deadline approaches.

If there is ever the possibility of several things to go wrong, the one that will cause the most damage will be the one to go wrong.

Interchangeable or compatible media won't be.

There is never time to do it right, but always time to do it over.

After all is said and done, a hell of a lot more is said than done.

 

11110 Sunset Hills Rd #2274 , Reston, VA 20190